


Abilities and Spells: *
Roll on the following chart:
%Roll: Character Classes:
01-04: Animationist
05-08: Argonaught
09-12: Assassin
13-16: Bard
17-20: Conjurer
21-24: Deminaught
29-28: Divinationist
29-31: Druid
32-34: Empath
35-37: Enchanter *
38-40: Fate
41-43: Forest-Knight
44-46: Gladiator
47-49: Guardian
50-52: Healer
53-55: Illusionist
56-58: Juggernaught
59-61: Light Weaver
62-64: Magician: %Roll: Magician Classes:
01-33: Elemental Magician
34-66: Locust Magician
67-00: Magician
65-67: %Roll: Monk Classes:
01-50: Shintar
51-00: Vekkarian
68-70: Mutant
71-73: Mystic
74-76: Necromancer
77-80: Psychic
81-83: Recorder
84-86: Shaman
87-88: Spiritualist
89-91: Supernaturalist
92-94: Thief
95-97: Trainer
98-00: Warrior



Cobwebs:
Explanation:
Causes a curtain-like mass of delicate cob webbing to gently explode out from the caster's outstretched hands, covering and sticking to any dry surface.
The Druid can manipulate Cobwebs to his or her liking, lifting and re-shifting their location at will. In doing this, the Cobwebs will not be torn or damaged in any way.
These webs are not strong enough to keep any creature at bay or stationary, but can obscure who or whatever is in the area.
The webs are cotton-like and soft, easy to tear apart.
Rulings:
Area of Effect ---- : Area of effect: 1 Space and all connecting spaces around it.
Avoidance-Roll -- : None. Yes: Vs. "Magic"
Damage ------------ : None. 1-D6 (+1-D6 per 2 levels advanced).
Duration ----------- : Permanent (as normal cobwebs).
Effect time -------- : Instant.
Hand movement - : Two hands.
Healing ------------ : None.
Immunities -------- : Immunities: Webbing will not stick to ice and wet surfaces.
Preparation ------- : None.
Range -------------- : 2 spaces (10').
Resting time ------ : None.
Special -------------- : For every spell-point added in above the initial cost of this spell, the "Area of effect" will extend 1 space (5') outward (one more ring of spaces will be added to the outer parameter of the "Area of effect").
Susceptibilities --- : None.
Time to cast ------- : 1 turn (5 seconds).
Type ----------------- : Ability Power Spell
Useable ------------- : Permanent.
Value ---------------- : 10 -Gold 10 Electrum 10 Silver 10 Copper 10 Bronzea.
