Abilities and Spells:     *

Roll on the following chart:

 

%Roll: Character Classes:

01-04:   Animationist

05-08:   Argonaught

09-12:   Assassin

13-16:   Bard

17-20:   Conjurer

21-24:   Deminaught

29-28:   Divinationist

29-31:   Druid

32-34:   Empath

35-37:   Enchanter *

38-40:   Fate

41-43:   Forest-Knight

44-46:   Gladiator

47-49:   Guardian

50-52:   Healer

53-55:   Illusionist

56-58:   Juggernaught

59-61:   Light Weaver

62-64:   Magician: %Roll: Magician Classes:

                                01-33:  Elemental Magician

                                34-66:  Locust Magician

                                67-00:  Magician

 

65-67:   %Roll: Monk Classes:

              01-50:   Shintar

              51-00:   Vekkarian

 

68-70:   Mutant

71-73:   Mystic

74-76:   Necromancer

77-80:   Psychic

81-83:   Recorder

84-86:   Shaman

87-88:   Spiritualist

89-91:   Supernaturalist

92-94:   Thief

95-97:   Trainer

98-00:   Warrior

 

 

Cobwebs:     

     

                                                              Explanation:     

Causes a curtain-like mass of delicate cob webbing to gently explode out from the caster's outstretched hands, covering and sticking to any dry surface.

 

The Druid can manipulate Cobwebs to his or her liking, lifting and re-shifting their location at will. In doing this, the Cobwebs will not be torn or damaged in any way.

 

These webs are not strong enough to keep any creature at bay or stationary, but can obscure who or whatever is in the area.

 

The webs are cotton-like and soft, easy to tear apart.

 

Rulings:     

Area of Effect ---- : Area of effect: 1 Space and all connecting spaces around it.

Avoidance-Roll -- : None. Yes: Vs. "Magic"

Damage ------------ : None. 1-D6 (+1-D6 per 2 levels advanced).

Duration ----------- : Permanent (as normal cobwebs).

Effect time -------- : Instant.

Hand movement - : Two hands.

Healing ------------ : None.

Immunities -------- : Immunities: Webbing will not stick to ice and wet surfaces.

Preparation ------- : None.

Range -------------- : 2 spaces (10').

Resting time ------ : None.

Special -------------- : For every spell-point added in above the initial cost of this spell, the "Area of effect" will extend 1 space (5') outward (one more ring of spaces will be added to the outer parameter of the "Area of effect").

 

Susceptibilities --- : None.

Time to cast ------- : 1 turn (5 seconds).

Type ----------------- : Ability Power Spell

Useable ------------- : Permanent.

Value ---------------- : 10 -Gold 10 Electrum 10 Silver 10 Copper 10 Bronzea.